Surrealist Obituaries is back in action, but before you settle into the comfortable armchair of easy expectations and prop those slipper-wearing feet of yours on the ottoman of complacency, get this:
Shit ain’t goin’ on like it used to. Noooo, sir/ma’am.
Surrealist Obituaries was made because I just wanted to make comics. Do I still want to make comics? Indeed! But the pace of my previous schedule was making it a grueling endeavor to keep Surrealist Obituaries up alongside other responsibilities and obligations (the Two-Face story arc almost Ruined Christmas) and before the hiatus I was feeling doubt and resentment. The schedule was important, because it forced me to stick with it, to show discipline. And I did! Missed updates, or even delays, were an utmost rarity. Good for me! But as of late, the obligations which were meant to make sure I’d keep doing creative stuff have started feeling like an impediment to doing creative stuff as other creative pursuits had their time dominated by the need for coming up with and making two frequently loooooong comics every week, while ideas for the comics themselves were sometimes compromised by the need to GET ‘EM DONE, GET ‘EM DONE QUICK. Surrealist Obituaries was not designed to ever be something I resented doing (if it seems like most were drawn with me shouting WOOHOOOO, well, most of them more or less WERE, as it should be), but it was at risk of becoming that.
I’ve learned enough about making comics over this first span of SurObit that I felt comfortable committing myself to making a full graphic novel, with the confidence that it would be something truly great and worthwhile. There’s something magical about that, as well as something magical and inspiring in how much support so many folks showed for it. And I thank you.
But I still love the freedom and potential that doing Surrealist Obituaries offers, though I feel that for it to move on right I need to change things up.
Big, beefy ol’ meandering comics along the classics lines will still, in the least, be appearing every other Tuesday (this more measured pace will allow me to make lengthier, less rushed installments which will aid in telling the grand Eldercash revelations and such I’m approaching with proper panache)…AND, more if the mood strikes, but regardless and even those official Comic Days aside, EVERY Saturday and Tuesday will still see an update of a sort. But I’m looking to spread my wings with other media, most of all (crude) animation , so expect offerings of those, along with youtube videos, audio projects, bits of writing, art, and even attempts at making shorter, get-to-the-point comics. Frankly I don’t understand why anyone would make those concise, three-or-four-panel dealies instead of overly long stream-of-consciousness scrolls of UNFETTERED CREATIVE EXPRESSIOOOOON, but part of growing as an artist is exploring and understanding other approaches, so that you may then smugly sneer and shove them away and be like ‘PSHHH, my way is BETTAH’.
Today, I would like to first of all link to my fledgling youtube channel…
…as well as show a cover I did for the wonderful Mr. Bryce Wilson’s horror retrospective, ‘Son of Danse Macabre’…
And as a final note, I spent part of today engaged in the sacred activity of sculpting and baking a lovely statue of the final boss of StarTropics.
Incidentally, did you know StarTropics 1 and 2 are the best NES games ever?
But yes, I’ve decided to delve into the art of polymer clay, and Zoda from StarTropics was an obvious practice project because